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Senior Unity Game Architect

Senior Unity
Game Developer

Character Illustration

10+ Years of Building Immersive Gaming Experiences

Specialized in multiplayer networking architectures, custom physics engines, mobile optimizations, AR/VR experiences, and multi-platform game deployment.

I manage the complete game development lifecycle, from designing 2D & 3D assets to developing polished, production-ready games.

SYS_EXP_01
0+

Years Experience

SYS_PRJ_70
0+

Projects Delivered

SYS_CLI_50
0+

Clients Served

SYS_PLY_M
Millions

Players Reached

Vishambhar Singh Ranawat
Profile Summary

Vishambhar Singh Ranawat

I am a Senior Unity Game Architect and Developer with over 10 years of experience designing, coding, and optimization of cross-platform game experiences. My approach blends physical aerodynamics and custom graphics pipelines with modular networking structures.

Throughout my career, I have collaborated with publishers and AAA studios to engineer cover systems, vehicle controllers, procedural voxel destructions, and high-performance VR interactions. I focus on creating frameworks that empower creative vision without compromising on efficiency.

Clean Architecture

Structuring projects using SOLID design patterns, dependency injection, and scriptable databases for extreme scalability.

High Performance

Optimizing profiling draw calls, memory leaks, garbage collection spikes, and utilizing Unity Job System and DOTS.

AAA Experience

A decade of shipping gameplay mechanics, networking architectures, and cross-platform ports (PC, Console, VR, Mobile).

Reliable Backend

Integrating online services with PlayFab, LootLocker, Firebase, custom SQL databases, and secure player lobbies.

Technical Focus

Core Game Engineering Areas

Delivering production-level implementations across diverse niches of engine development, optimization, and platform constraints.

Unity 3D Development

Unity 2D Development

Multiplayer Systems

Augmented Reality (AR)

Virtual Reality (VR)

Physics Simulations

Game AI & Pathfinding

Performance Tuning

Console Porting

Toolbox & Pipeline

Technologies & Software

Integrated tools, version controls, shader editors, and cloud services utilized in production.

Unity Engine

Game Engine
C#

C# Scripting

Language

Photon Fusion

Multiplayer

Mirror Networking

Multiplayer

PlayFab SDK

Backend

Firebase Service

Backend

Blender 3D

Assets Creation

Addressables System

Asset Management

Shader Graph

Graphics Pipeline

Git VCS

Version Control

Plastic SCM

Version Control
Workflow Structure

Development Process

How I take a game concept from high-level documents to a global live-ops system.

01

Concept

Game mechanics planning, layout definition, systems architecture, and technical document drafting (GDD/TDD).

02

Prototype

Rapid gameplay loop validation, controller physics tuning, grey-box levels testing, and network syncing tests.

03

Development

Production scripting, custom systems integration, graphics authored in URP/HDRP, and dependency architectures.

04

Testing

Rigorous profiling on hardware, regression tests, unit-testing networking lobbies, and bug fixes.

05

Launch

Asset bundling, final compilation pipeline scripts, compliance checks, and publishing to Steam, Mobile, or Consoles.

06

LiveOps

Integrating post-launch analytics, player stats management, updating assets via Addressables, and patch updates.

Showcase

Featured Games

Bounzy: Panda Tower Descent
Unity3DCasual

Bounzy: Panda Tower Descent

Play WebGL
StackBallNeo: Helix Stack Blast
Unity3DCasual

StackBallNeo: Helix Stack Blast

Play WebGL
Fluxy: Fluid Flow Puzzle
Unity2DEndlessCasual

Fluxy: Fluid Flow Puzzle

Play WebGL
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Let's Build Your
Next Game

Interested in high performance systems, responsive gameplay mechanics, or low-latency multiplayer setups? Let's connect and discuss your team's objectives.