PROJECT SPECIFICATIONS

GAME ENGINE Unity 6000.0.68f1 LTS (URP)
TARGET PLATFORMS 3D, Casual
GENRE Casual
DURATION 3 Months

TECHNOLOGIES

C#Unity Physics 3DCinemachineGoogle Play Services SDKUnity Input SystemCustom Shader GraphAdmob SDKUnity Ads SDKUnity AnalyticsIn App Purchase SDK

CONTROLS

  • Right Arrow to rotate right
  • Left Arrow to rotate left

THE CHALLENGE

Developing a fluid mobile physics game like Helix Jump requires zero lag inputs and highly tuned collision logic.

THE SOLUTION

We solved the collision clipping issue by replacing the standard continuous collision detection on the bouncing panda with a...

MY RESPONSIBILITIES

  • Designed and coded the core swipe-to-rotate input and segment collision...
  • Configured the procedural level generator to spawn safe paths and color-coded...

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