PROJECT SPECIFICATIONS

GAME ENGINE Unity 6000.0.68f1 LTS (URP)
TARGET PLATFORMS 2D, Endless, Casual
GENRE Casual
DURATION 3 Months

TECHNOLOGIES

C#Fluid Simulation APIVector Field ShadersCustom Color Blending EngineUnity UI ToolkitMesh Deformer APIAdmob SDKUnity Ads SDKUnity AnalyticsIn App Purchase SDK

CONTROLS

  • Use mouse left click or space to jump

THE CHALLENGE

Real-time fluid simulation is extremely resource-intensive on mobile devices, typically causing massive frame drops due to...

THE SOLUTION

We optimized the fluid simulator by replacing physical particle checks with a cell-based grid flow vector field (Eulerian fluid...

MY RESPONSIBILITIES

  • Designed and coded the 2D fluid simulation particle grids and flow vectors in...
  • Implemented the color blending and mixing algorithms using custom shader...

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