PROJECT SPECIFICATIONS

GAME ENGINE Unity 6000.0.68f1 LTS (URP)
TARGET PLATFORMS 3D, Casual
GENRE Casual
DURATION 2 Months

TECHNOLOGIES

C#Unity 3D EnginePost Processing StackGoogle Play Games ServicesCustom Particle SystemsMesh Deformer APIAdmob SDKUnity Ads SDKUnity AnalyticsIn App Purchase SDK

CONTROLS

  • Use mouse button to play.

THE CHALLENGE

Hypercasual games like Stack Ball require highly responsive inputs and instantaneous visual feedback.

THE SOLUTION

We resolved the fragmentation bottleneck by pre-generating mesh shards and using a pool of reusable active pieces with standard...

MY RESPONSIBILITIES

  • Programmed the revolving 3D stack mechanics and continuous collision check...
  • Developed the platform fragmentation physics, spawning dynamic kinematic mesh...

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